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PS Vita's forgotten Silent Hill game deserves a revival

One of my favorite franchises is the Tales series, and in 2014, when Bandai Namco announced that the Vita-exclusive Tales of Hearts R was being translated into English, I went out and bought Sony’s handheld with my hard-earned college job money. Like any good gamer trying to justify their purchase, I started seeking out more Vita-exclusive games. That actually introduced me to many other franchises that I never would have otherwise tried.

Breaking Down The Until Dawn Remake: Two New Endings And Upgraded Graphics

In 2015, developer Supermassive Games and publisher Sony released the interactive horror game Until Dawn for PS4. This frightening story began with a group of friends in a Blackwood Mountain lodge one year before the game's events. After a prank gone wrong, a set of twins goes missing, and the search for them is futile.

In the present, the remaining eight friends reunite in the lodge, but things take a dark turn with a psycho killer on the loose. It's the group's goal to survive *ahem* until dawn. While it seems like a typical slasher setting, Until Dawn‘s excellent pacing, great characters, and red herrings make it a night to remember.

23 Years Later, 'Silent Hill 2' Is Still Scary As Hell

When Capcom released its reimagining of Resident Evil 2 in 2019, it was lauded as one of the best horror games ever made. Since then, it’s been the blueprint for other studios to follow for their (many) remakes. Some were successful, like EA’s Dead Space (2023), which kept just enough of its source material’s DNA intact while updating its combat. Others flopped, like THQ Nordic’s Alone in the Dark (2024), which attempted to completely overhaul an outdated 1992 game, but failed to deliver the level of terror of its modern peers.

This PlayStation Vita classic deserves a remaster next

If there’s one thing that the PlayStation Vita delivered, it was great Monster Hunter clones after Capcom’s hit series jumped ship from PSP to Nintendo 3DS. The list included games like Koei Tecmo’s Toukiden, Bandai Namco’s God Eater, and Gungho’s Ragnarok Odyssey Ace. While these mission-based games were perfect fit for the Vita’s pick-up-and-play lifestyle, they were also available on PS3.

[Event] K-Pop Breakout Tour stops in Los Angeles with ICHILLIN', CRAXY, and TRENDZ, who help set a new standard for variety concerts

K-pop variety concerts can be hard to pull off. From an artist standpoint, organizers need to figure out which ones to invite, check their availability, and whether they’re popular enough to draw a crowd. On top of that, organizers have to also figure out how long each set is, providing enough time for each artist to feel like a substantial enough addition to the concert.

PS5 Pro preorders: Here’s how to score Sony’s fancy new $700 console

Sony recently unveiled the PS5 Pro, which boasts higher capabilities over the regular PS5 for even smoother, more immersive 4K gaming. Its key specs include an upgraded GPU, which gives the Pro 67% more compute units and 28% faster memory than the base console. Additionally, it has up to 45% faster gameplay rendering. It also features advanced ray tracing as well as AI-driven upscaling to create even higher visual fidelity for the best PS5 games.

The Legend Of Zelda: Echoes Of Wisdom: The Kotaku Review

How do you follow up on some of the most critically acclaimed games of the past decade? Many thought that Nintendo couldn’t surpass the sheer open-world wonder and physics toy-box creativity that made The Legend of Zelda: Breath of the Wild such a revelation. However, Nintendo seemed to do just that with Tears of the Kingdom, introducing a host of new ways for players to interact with the world and expanding the already vast realm of Hyrule both into the skies above and into the depths below, arguably improving so much on its extraordinary predecessor as to make it obsolete.

All Aboard! Hands On With Like a Dragon: Pirate Yakuza in Hawaii

Officially revealed days before the Tokyo Game Show, Like a Dragon: Pirate Yakuza in Hawaii is a spin-off of Sega's wacky gangster RPG series starring the eccentric Majima Goro. Its announcement was a surprise, considering that fans have clamored for a game centered on the antihero for years. We got to play a short demo, and so far, it looks like developer Ryu Ga Gotoku delivers the goods in a big way with zany characters, exhilarating combat with fresh twists, and an intriguing pirate setting.

Visions of Mana review: RPG comfort food

Whenever it’s late at night and I’m still feeling a bit hungry, I always go to my local Taco Bell drive-through to pick up a Build Your Own Cravings Box: Crunchwrap Supreme, Crunchy Taco, Cheesy Fiesta Potatoes, and a medium Diet Pepsi. I know it’s not the healthiest food for me, complete with high sodium, calories, and cholesterol, but I’m not going to sit around not feeling satisfied after I eat it. It’s comfort food!

Black Myth: Wukong review: a fierce beast of its own

When I took down a giant flying blue dragon on my very first try, a feat accomplished even after I entered the fight with half of my allotted healing potions available, I never felt so accomplished.

Black Myth: Wukong, a new action-RPG from Game Science, is one of the few “Soulslike” games where I was able to overcome so many bosses in my first encounter with them. I won’t say whether that means it’s easier than your average genre game or if I’m really that good at it. In either case, it scratched an itch in my fur that similar games don’t always quite reach. The satisfaction of a hard-fought victory is always within my reach.

Visions of Mana sticks to the series' roots while feeling fresh

I really appreciate Square Enix taking risks to revive dormant franchises with new entries while also continuing its flagship Final Fantasy series. Over the past few years, we’ve gotten Dragon Quest Monsters: The Dark Prince, SaGa: Emerald Beyond, Star Ocean: The Divine Force, and Theatrhythm Final Bar Line. Now the Mana series is the latest one to get Square Enix’s treatment with Visions of Mana.
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