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'Borderlands 4' Is a Solid Looter Shooter That Overcorrects the Series' Mistakes

Although it’s never truly gone away, it’s been a minute since the Borderlands series really mattered to most gamers. Following a pair of excellent releases with the 2009 original and 2012’s Borderlands 2 the franchise shifted into prequels, spin-offs, and eventually a trilogy capper in 2019, but by then some of the luster had worn off. After the dumpster fire of a live-action adaptation hit theaters in 2024, it almost became hard to remember why anyone ever liked Borderlands to begin with. But they did!

SHINOBI: Art of Vengeance Creative Director Ben Fiquet on Breathing New Life Into a Franchise He’s Loved Since Childhood

SEGA has recently taken the initiative to revive some of its classic and dormant IP, including Virtua Fighter and Crazy Taxi. One of them, the ninja action series Shinobi, just received its first brand new entry since 2011. SHINOBI: Art of Vengeance is a 2D action side-scrolling platformer that sees the return of series protagonist Joe Musashi. This time around, Streets of Rage 4 developer Lizardcube has taken the reins of the series to create SHINOBI: Art of Vengeance. The studio blended both classic platforming and action with modern art and control sensibilities to create a unique experience that feels both nostalgic and up-to-date.

CRONOS: THE NEW DAWN Is Bloober Team's Best Original Video Game So Far

Over the past several years, developer Bloober Team has established itself as one of the biggest horror game studios out there. From modest outings like The Blair Witch Project, Layers of Fear, and The Medium, Bloober Team certainly had the potential to create something special.

Then last year, Bloober Team released the Silent Hill 2 remake, in a partnership with Konami, and exceeded expectations. It successfully brought the horror game classic into the modern age, expanding on certain aspects while remaining true to the original's vision. As a result, some attributed the remake's success to how excellent the original Silent Hill 2 was rather than Bloober Team's talent as a studio.

Bloober Team's next horror game, Cronos: The New Dawn, is a wholly original horror-adventure IP that aims to prove those detractors wrong, demonstrating that the studio does indeed have the sauce to create something on the same level of reverence as Silent Hill.

The 15 Best Stealth Games to Play After Metal Gear

Metal Gear Solid Delta: Snake Eater, out now, is a remake of Hideo Kojima’s classic 2004 game, Metal Gear Solid 3. The series set the foundation of stealth games that many games released in the 20 years since have taken heavy inspiration from. Stealth gameplay mechanics have been a cornerstone of video games and some titles have implemented their own unique takes on sneaking around bad guys.While Metal Gear Solid 3 Delta is more of a grounded stealth experience, other games have taken creative liberties with their settings and lore like the supernatural Dishonored and the futuristic Deus Ex franchises.

Daemon X Machina: Titanic Scion review

When I played the first Daemon X Machina on Nintendo Switch back in 2019, I could see its unrealized potential. The mechs, called Arsenals, felt smooth to control, but it was held back by the lack of interesting characters or an engaging story.

Its successor, Daemon X Machina: Titanic Scion sticks the landing on the movement front once again. The moment-to-moment gameplay feels exhilarating, especially with the bevy of Arsenal customization options that keep experimentation fun. However, Titanic Scion still suffers from similar issues as its predecessor, despite a noble effort to remedy them. It crumbles under the weight of its underdeveloped story, shallow characters, and poor performance issues (on Nintendo Switch 2).

Shinobi: Art of Vengeance Game Review

Shinobi: Art of Vengeance is the perfect balance between modern sensibilities and nostalgia, making it one of the best action-platformer games of 2025. This will inevitably gain comparisons to Koei Tecmo and The Game Kitchen's Ninja Gaiden: Ragebound which was released last year due to both utilizing similar ninja archetypes, story setups, and gameplay styles. However, they play entirely differently, granting Art of Vengeance an identity of its own.

"Metal Gear Solid Delta: Snake Eater" is the Definitive Way to Experience This Stealth Game Classic

As a beat-by-beat remake of 2004’s “Metal Gear Solid 3,” 2025’s “Metal Gear Solid Delta: Snake Eater” feels like a mix of both, though tilting towards the latter, but it has just enough tweaks and new additions to justify its existence. With drastically improved visuals and a modern control scheme, “Metal Gear Solid Delta: Snake Eater” is the definitive way to experience one of the greatest stealth games of all time.

This New Video Game Lets You Play As A Vampire Human Hybrid

In 2022, former CD Projekt employees founded Rebel Wolves, a new studio aiming to make dark fantasy games. With developers holding years of experience under the phenomenal The Witcher 3: Wild Hunt and Cyberpunk 2077, it looks like Rebel Wolves is poised for success.

The studio's first game, The Blood of Dawnwalker, was first revealed in January this year. Its dark fantasy medieval setting is filled with vampires, monsters, and other haunted creatures, that is quite an aesthetic departure from what these developers created before.

Game Director David Jaumandreu on Wanting a 90s Seinen Anime Aesthetic for NINJA GAIDEN: Ragebound

The Ninja Gaiden series has seen a resurgence in 2025 with the release of NINJA GAIDEN Black 2 back in January and the recent launch of NINJA GAIDEN: Ragebound last month. To top it all off, the next mainline entry, Ninja Gaiden 4, is set to release in October.

NINJA GAIDEN: Ragebound sees the classic ninja series return to its 2D roots with sidescrolling action and nostalgic NES-style pixel art. While modern 3D games are all the rage these days, Koei Tecmo isn’t letting Ninja Gaiden’s history fall by the wayside and worked with developer The Game Kitchen (best known for the excellent 2D side-scrolling action game, Blasphemous) and publisher Dotemu to honor Ninja Gaiden’s 2D origins.

Crunchyroll sat down with NINJA GAIDEN: Ragebound director David Jaumandreu to discuss how the development teams brainstormed the game’s ideas, characters and art style.

Mafia: The Old Country Review: Stirring Story, Dated Gameplay

The Mafia series of games has always benefitted from a strong sense of time and place. As a Chinese immigrant, I’d often find ways to connect to these games, even if I didn’t directly associate with the focus on Italian crime families. From the Chinatown area in the first Mafia to the Triads in Mafia II, I always felt a sense of authenticity running through the series. Mafia III’s shift away from Italian-American protagonists to focus on a Black man navigating the racism of the criminal underworld in late-1960s America was perhaps most authentic of all, holding forces that still shape our society today up to the light and examining the violence inherent in them.

Battlefield 6 hands-on: Four hours of play brings back the old days

In recent years, the Battlefield series has experimented with its various settings, including both World Wars in Battlefield 1 and V as well as the near future in Battlefield 2042. But EA is returning to a modern setting with Battlefield 6. After four hours of hands-on time with this new entry, it seems very much like a continuation of the modern warfare of Battlefield 3 and 4, which were arguably the peaks of the franchise’s popularity.

Ninja Gaiden: Ragebound Game Review

Ninja Gaiden: Ragebound is a 2D action platformer developed by The Game Kitchen, the studio behind Blasphemous. It follows two characters, Kenji Mozu of the Hayabusa Village and Kumori of the Black Spider Clan. Despite being enemies and both on the brink of death, Kenji is forced to fuse his body with Kumori's soul in order to stay alive. With their abilities in tow, they set out to stop a demonic threat from taking over Japan.

Wuchang Fallen Feathers best skills explained

Wuchang: Fallen Feathers places an extra emphasis on skills than most other Soulslike games do. As a result, it’s much more important to choose which skill nodes to invest in in order to take down the game’s tough bosses.
Wuchang: Fallen Feathers has several skill trees that correspond with the game’s five weapon types. There’s also a sixth tree that applies to protagonist Bai Wuchang regardless of what weapon she wields. Depending on your combat style, you may want to invest primarily in one tr...

Review: No Sleep For Kaname Date - From AI: THE SOMNIUM FILES - Fun Cast, Weak Twists In This Satisfying Spin-Off

No Sleep For Kaname Date - From AI: THE SOMNIUM FILES is the newest entry in Spike Chunsoft's AI: Somnium Files series and is actually a spin-off of the first two games. As a 'mid-quel' between both stories, No Sleep for Kaname Date is a good companion piece for fans of the series but not so much for those unfamiliar. Its visual novel elements are bolstered by new gameplay mechanics that keep the game, and series, from becoming stale.

Shadow Labyrinth’s Fascinating Take on Pac-Man Isn’t Without Flaws

With Pac-Man hitting its 45th anniversary, the gaming’s most recognizable icons has manifested his mid-life crisis into a Metroidvania called Shadow Labyrinth. Originating from a maze, Pac-Man’s transition into a 2D platformer game doesn’t seem like it should work all that well, but it does come together (mostly). Shadow Labyrinth’s combat and exploration gives charming nods to its Pac-Man origins, but the yellow ball’s gritty re-debut is held back by pacing issues and stiff controls.

Death Stranding 2: On the Beach is a Touching Story about Love and Loss

Back in 2019, video game auteur Hideo Kojima and his studio, Kojima Productions, released their highly anticipated game, “Death Stranding.” It was a highly divisive game, with some critics praising its sci-fi universe while others lambasted its glorified “delivery simulator” gameplay. Its story concepts were completely out of the box, and arguably only Kojima would have the guts to create such laborious gameplay mechanics to challenge players.
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