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PHASMOPHOBIA Map Rework Coming This Summer With 1.0 Launching Next Year

Phasmophobia is one of the biggest success stories in multiplayer horror games. To this day, it's still wildly popular, with players finding the investigative and paranormal gameplay loop fun and engaging. Almost 6 years since its early access launch in 2020, it’s ready to launch into its 1.0 version in 2027. Once a solo dev effort by CEO Daniel Knight, he expanded Kinetic Studios to grow the game with future content and updates.
To save time, Phasmophobia was built with stock assets from the Un...

ALIEN: ISOLATION 2 Is A Scary Sequel That Doubles Down On Dread

It’s been over a decade since Alien: Isolation came out and scared the hell out of us. While it initially received polarized reception, it has since become more popular as the Aliens franchise has grown through video games spanning a range of genres. You have a tactics-focused game through Aliens: Dark Descent, an action-heavy shooter with Aliens: Fireteam Elite, and even virtual reality with Alien: Rogue Incursion.

Bringing Fans Together Across the World: A Conversation With Gundam Rogue Orbit Producers Yuya Tomiyama and Shinya Satake

Bandai Namco is positioning Gundam Rogue Orbit as a narrative-driven and single-player adventure, one that’s going to bring in new players and make existing ones excited. It’s the most cinematic Gundam video game ever.

Not much is known about Gundam Rogue Orbit at the moment, but I sat down with main producer Yuya Tomiyama and chief producer Shinya Satake to see what the game is all about, the role of mobile suits in this new universe, and how they’re going for worldwide mass appeal.

Gears of War E-Day developer The Coalition explains why the prequel was 'just too good to pass up'

It's been 12 years since The Coalition took the reins of the Gears of War franchise. After Microsoft acquired the rights to the series from Epic Games in 2014, the team was formed and tasked with remastering the original Gears of War in 2015.

It’s also been a decade since the studio’s first original title, Gears of War 4, and seven years since the studio's last game, Gears 5. Fans were eagerly awaiting the continuation of this story, but instead, The Coalition sought Gears of War: E-Day as a return to the gritty roots of the series. But why?

Creating the Final Fantasy VII Rebirth Switch 2 and Xbox Ports

With the release of the Nintendo Switch 2, an increasing number of game developers are porting their more demanding games over to the console handheld hybrid system. It finally has enough horsepower to run them well. One of the shining examples is the Final Fantasy VII remake trilogy project, including the first game from 2020 and its 2024 follow-up, Rebirth.

Additionally, following a period of PlayStation exclusivity, both games are now on Xbox too. Final Fantasy VII Remake launched for Switch 2 and Xbox Series X|S back in January, while Rebirth is set to launch on June 3 for both platforms.

I spoke with Square Enix director Naoki Hamaguchi about the challenges of porting the games to Switch 2 and Xbox, as well as what players should expect with the third and final installment of the Final Fantasy VII remake series.

OPUS: Prism Peak and the Art of Looking Closely

SIGONO is an independent studio based in Taipei, Taiwan. It’s best known for the OPUS series, which is an anthology of games composed of different narrative-driven games. They often touch on emotional themes such as belonging, love, and finding your place in the world.

Games in the OPUS series usually have a sci-fi setting, involving space, whether it’s traveling through it like in OPUS: Echoes of Starsong, or trying to find Earth using a telescope like in OPUS: The Day We Found Earth.

However, the latest game in the series, OPUS: Prism Peak, takes a different approach. It adopts a magical fantasy setting instead, and focuses on the whimsy of photography. I spoke with SIGONO co-founder and producer Brian Lee about the game’s anime inspirations, gameplay mechanics, and its various themes.

How South Asian representation in gaming is growing

East Asian game developers have long been prominent in the industry — take Japanese exports such as Nintendo's Pokémon. In recent years, Chinese games like Genshin Impact and Black Myth: Wukong have had worldwide success. And more recently, Korea has hit its stride with games such as Crimson Desert, Lies of P and Stellar Blade.

Over the past decade, indie games from South Asian studios have obtained more modest success overseas, including the roguelite Asura from India-based Ogre Head Studio and the action adventure Raji: An Ancient Epic from Nodding Head Games, also based in India.

Orbitals is a Video Game Love Letter to Retro ‘80s and ‘90s Anime

Orbitals is a co-op adventure game that follows two young space explorers named Maki and Omura as they go on an intergalactic adventure to save their home. Its art direction is inspired by 1980s and ‘90s anime, emphasizing hand drawn animations and thick lines. It’s a striking visual style that helps it stand out amongst other anime-inspired games. Orbitals is also a Nintendo Switch 2 exclusive and is set to launch later in 2026.

I sat down with Orbitals developer Shapefarm to play one hour of the game, as well as speak with the studio about its artistic process, how it’s making its colorful debut with an original IP, and its stance on how modern technology impacts development.

Interview: Double Fine's Kiln Feels Surprisingly Like A MOBA

Double Fine Productions has always been a studio creating odd games. It’s best known for Psychonauts, an excellent platformer that’s surprisingly one of the studio’s more straightforward games. Since then, Double Fine has created some weirdly charming adventures like Costume Quest, Massive Chalice, and Rad. Last year’s Keeper was the studio’s most abstract game yet, following a walking lighthouse and a bird as they travel through a surrealist post-apocalyptic environment. It also featured no spoken dialogue, instead using visual indicators to convey emotion and gameplay.

The Team Behind Monster Hunter Stories 3: Twisted Reflection on How the New Game Came to Be

The Monster Hunter Stories series has been a wonderful spin-off of the mainline Monster Hunter adventures. Instead of real-time action, Monster Hunter Stories takes a more traditional Japanese RPG route with a Pokemon-style collectathon angle that rivals even Nintendo’s iconic franchise. Additionally, it opts for a turn-based battle system instead of real-time action, further establishing its own identity from the main games.

The Team Behind Fatal Frame II: Crimson Butterfly Remake on What to Expect From the Game

The Fatal Frame franchise has seen a resurgence lately with recent remasters of its fourth and fifth entries, Fatal Frame: Mask of the Lunar Eclipse and Fatal Frame: Maiden of Black Water.

However, this time around Koei Tecmo has opted to give the arguably best entry in the series, Fatal Frame II: Crimson Butterfly, the full remake treatment. With overhauled visuals, more intense combat, and new content, Fatal Frame II: Crimson Butterfly Remake seeks to take the series into the modern age. It’s one of the most unique Japanese horror franchises out there, and Koei Tecmo is hoping this remake will bring in some new fans.

How ‘Call of Duty’ Got Dethroned in 2025

There are very few constants in the video game industry. The decades-long console wars waged by PlayStation, Xbox, and Nintendo are winding down. Business models are evolving to prioritize subscription services, free-to-play games, and microtransactions. And our gaming libraries are increasingly digital, with physical copies becoming collector’s items. But if there’s one thing that you could always count on amid the upheaval, it was Call of Duty’s overwhelming dominance. That is, until 2025, when the shortcomings of the online shooter’s latest incarnation, combined with a concerted attack by two rival games, conspired to take Call of Duty down.

How 007 First Light brought its characters to life

007 First Light, the next game from Hitman developer IO Interactive, is a new and original take on the iconic spy franchise. Since it's starting from the ground up with a younger, fresher James Bond, naturally he needs an equally compelling villain. Enter the Pirate King Bawma, leader of a massive black market arms hub known as Aleph, a fictional city in Mauritania. Played by musical legend Lenny Kravitz, Bawma is shaping up to be a formidable match for the charming MI6 agent.

Kazutoyo Maehiro and Hiroshi Minagawa on What They Want Fans to Gain From FINAL FANTASY TACTICS - THE IVALICE CHRONICLES

FINAL FANTASY TACTICS was first released in 1997 for the original PlayStation and has since been lauded as one of the best video games ever created. With its engrossing story, likeable cast of characters and deep gameplay mechanics, it has stood the test of time. Now, almost 30 years later, Square Enix has remastered the title as FINAL FANTASY TACTICS - THE IVALICE CHRONICLES, complete with graphical enhancements and quality-of-life additions to make it more accessible to more people than ever before.
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