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The Team Behind Monster Hunter Stories 3: Twisted Reflection on How the New Game Came to Be

The Monster Hunter Stories series has been a wonderful spin-off of the mainline Monster Hunter adventures. Instead of real-time action, Monster Hunter Stories takes a more traditional Japanese RPG route with a Pokemon-style collectathon angle that rivals even Nintendo’s iconic franchise. Additionally, it opts for a turn-based battle system instead of real-time action, further establishing its own identity from the main games.

The Team Behind Fatal Frame II: Crimson Butterfly Remake on What to Expect From the Game

The Fatal Frame franchise has seen a resurgence lately with recent remasters of its fourth and fifth entries, Fatal Frame: Mask of the Lunar Eclipse and Fatal Frame: Maiden of Black Water.

However, this time around Koei Tecmo has opted to give the arguably best entry in the series, Fatal Frame II: Crimson Butterfly, the full remake treatment. With overhauled visuals, more intense combat, and new content, Fatal Frame II: Crimson Butterfly Remake seeks to take the series into the modern age. It’s one of the most unique Japanese horror franchises out there, and Koei Tecmo is hoping this remake will bring in some new fans.

How ‘Call of Duty’ Got Dethroned in 2025

There are very few constants in the video game industry. The decades-long console wars waged by PlayStation, Xbox, and Nintendo are winding down. Business models are evolving to prioritize subscription services, free-to-play games, and microtransactions. And our gaming libraries are increasingly digital, with physical copies becoming collector’s items. But if there’s one thing that you could always count on amid the upheaval, it was Call of Duty’s overwhelming dominance. That is, until 2025, when the shortcomings of the online shooter’s latest incarnation, combined with a concerted attack by two rival games, conspired to take Call of Duty down.

How 007 First Light brought its characters to life

007 First Light, the next game from Hitman developer IO Interactive, is a new and original take on the iconic spy franchise. Since it's starting from the ground up with a younger, fresher James Bond, naturally he needs an equally compelling villain. Enter the Pirate King Bawma, leader of a massive black market arms hub known as Aleph, a fictional city in Mauritania. Played by musical legend Lenny Kravitz, Bawma is shaping up to be a formidable match for the charming MI6 agent.

Kazutoyo Maehiro and Hiroshi Minagawa on What They Want Fans to Gain From FINAL FANTASY TACTICS - THE IVALICE CHRONICLES

FINAL FANTASY TACTICS was first released in 1997 for the original PlayStation and has since been lauded as one of the best video games ever created. With its engrossing story, likeable cast of characters and deep gameplay mechanics, it has stood the test of time. Now, almost 30 years later, Square Enix has remastered the title as FINAL FANTASY TACTICS - THE IVALICE CHRONICLES, complete with graphical enhancements and quality-of-life additions to make it more accessible to more people than ever before.

How Battlefield 6’s Portal lets you build your own war

One of the standout new features in the Battlefield series is Portal, which was first introduced in Battlefield 2042. Portal enables players to create custom game matches called “Experiences,” and implement their own rules and gameplay options. This gave the Battlefield community tools that dramatically extended the game’s lifecycle. Now Portal is coming back in Battlefield 6, improved and better than ever.

SHINOBI: Art of Vengeance Creative Director Ben Fiquet on Breathing New Life Into a Franchise He’s Loved Since Childhood

SEGA has recently taken the initiative to revive some of its classic and dormant IP, including Virtua Fighter and Crazy Taxi. One of them, the ninja action series Shinobi, just received its first brand new entry since 2011. SHINOBI: Art of Vengeance is a 2D action side-scrolling platformer that sees the return of series protagonist Joe Musashi. This time around, Streets of Rage 4 developer Lizardcube has taken the reins of the series to create SHINOBI: Art of Vengeance. The studio blended both classic platforming and action with modern art and control sensibilities to create a unique experience that feels both nostalgic and up-to-date.

Game Director David Jaumandreu on Wanting a 90s Seinen Anime Aesthetic for NINJA GAIDEN: Ragebound

The Ninja Gaiden series has seen a resurgence in 2025 with the release of NINJA GAIDEN Black 2 back in January and the recent launch of NINJA GAIDEN: Ragebound last month. To top it all off, the next mainline entry, Ninja Gaiden 4, is set to release in October.

NINJA GAIDEN: Ragebound sees the classic ninja series return to its 2D roots with sidescrolling action and nostalgic NES-style pixel art. While modern 3D games are all the rage these days, Koei Tecmo isn’t letting Ninja Gaiden’s history fall by the wayside and worked with developer The Game Kitchen (best known for the excellent 2D side-scrolling action game, Blasphemous) and publisher Dotemu to honor Ninja Gaiden’s 2D origins.

Crunchyroll sat down with NINJA GAIDEN: Ragebound director David Jaumandreu to discuss how the development teams brainstormed the game’s ideas, characters and art style.

Inside Pac-Man's Gritty New Redesign

There are very few gaming gaming characters as instantly recognizable across all of popular culture as Mario or Sonic the Hedgehog, but Bandai Namco’s Pac-Man is one of them. The yellow fruit-eating circle’s iconic “waka-waka” eating soundbite is one of the most recognizable sounds in gaming. Debuting in 1980 in arcades (a full year ahead of Mario himself), Pac-Man is celebrating its 45th anniversary in 2025, although he’s sporting a very different look.
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