Interview: Double Fine's Kiln Feels Surprisingly Like A MOBA
Double Fine Productions has always been a studio creating odd games. It’s best known for Psychonauts, an excellent platformer that’s surprisingly one of the studio’s more straightforward games. Since then, Double Fine has created some weirdly charming adventures like Costume Quest, Massive Chalice, and Rad. Last year’s Keeper was the studio’s most abstract game yet, following a walking lighthouse and a bird as they travel through a surrealist post-apocalyptic environment. It also featured no spoken dialogue, instead using visual indicators to convey emotion and gameplay.